Computer Gaming and Protocols of Improvisation

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Espen Aarseth:

Espen Aarseth: Cybertext: Perspectives on Ergodic Literature.
Cybertext explores the aesthetics and the textual dynamics of digital literature and its many diverse genres such as hypertext fiction, computer games, computer generated poetry and prose, and collaborative Internet texts such as MUDs. The author situates these new literary forms within the larger and much older field of "ergodic" literature, from the ancient Chinese I Ching to the literary experiments of the OuLiPo. These are open, dynamic texts where the reader must perform specific actions to generate a literary sequence, which may vary for every reading.

Espen Aarseth: The Field of Humanistic Informatics and its Relation to the Humanities.

Choose Your Own Adventure:
Set the standard for basic-level gamebooks. The series started in 1979 and includes 184 books. No new books have been released since July 1998, and the entire series is now out of print.

Gamasutra: the art and science of making games.

Game AI

Game Studies:


Henry Jenkins: From Barbie to Mortal Combat: Further Reflections.

Jesper Juul: A Clash Between Game and Narrative.

Jesper Juul, Dead Narrative:

"The nature of dialogue itself, and the rules by which it is conducted, construct the interior architecture of the borderline. For within the borderline are other borderlines. There are as many of them as there are individualities seeking to assert the differences that make them 'other' and yet impel most of them to negotiate together some form of common ground, that which constitutes a community and a culture." (Lebbeus Woods, architect)

Playing with the Future: Development and Direction in Computer Gaming:
The ESRC Centre for Research on Innovation and Competition hosted an international conference at Manchester University in April 2002.